Key features defining the VR Chair

  • unique solution based on neuroscience for issuing commands to any computer that we call HMI (Human Machine Interface)
  • significantly reduced nausea
  • great safety improvement
  • All inclusive VR, meaning everyone can enjoy VR with our device, even people with¬†disabilities
  • reduced space for playing, generates 4-6 times more per square feet compared to other VR devices in location based entertainment
  • ergonomic design that reduces fatigue
  • compatibility with all contents that use gamepad as input device
  • compatibility with all motion tracked controllers that can be used simultaneously
  • cable management because cables stay behind
  • ease of setup of our device and also the rest of VR system because user stays in fixed place
  • ease of maintenance
  • design agnostic – we can make any design choice to work with our device
News & updates

The new VR Chair is here!

We've gone through many iterations of the VR Chair, many of which have been tested by large crowds all over the world, but after almost a year of silence, we've created a production process that's able to reliably produce the new and shiny model of our first product....

Officially patented

We are very happy to announce that we got our first patent in the national phase. We look forward to the future of Virtual Reality.

VRMECO at STHLM Tech Fest 2019!

We attended the 2019 STHLM Tech Fest in Sweden this September, where we got to demo our VR Chair to a large Scandinavian crowd! We were very happy to see the delight of everyone that had the opportunity to try our device. We also met some really cool people and even...

Try the VR Chair at Siggraph 2019!

Hey guys, we have great news to share with you! We've arrived to LA a few days ago, just in time to setup our booth at the LA Convention Center. If you're in the area, give us a visit at booth 642! We brought our chair and we will be demoing it on both PC and...

VR Chair at Siggraph 2019

We have great news to share with you. We will be attending this years SIGGRAPH in Los Angeles. Our VR Chairs will be setup and ready for playing! We hope to see you there!

VR Chair x GearVR

Our potential market just grew a bit larger, since we've successfully connected the VR Chair to Samsung's Gear VR, and played Minecraft on it! It was an amazing experience, from the simplicity of connecting everything and starting up VR, to actually enjoying the game...

Games.con IGN Adria gig

We managed to get in touch with IGN Adria, and will be presenting our VR Chair on their stand as well on the upcoming Belgrade Games.con festival. They already published an article on us! We're really looking forward to the upcoming events!

Belgrade Games.con Coca Cola Booth

We managed to arrange a demoing of our VR Chair on the Coca Cola booth on the third Games.con festival, on the Belgrade fair, that's due on November 30. thru December 2. It's very important for us to demo our chair to as many people as we can, to gather insight on how...
Images and logos

Interested in the science behind our products?

Check out “How does it work page” for detailed scientific explanation behind our principals.

Contact us for media inquiries

4 + 8 =

VR Media Company

Follow Us