The Ultimate solution for VR locomotion.

We are VR Media Company and we’ve had to develop the necessary hardware solution to the many problems stopping VR from further evolution as media.

The VR Chair is an innovative ergonomic     standing chair that serves as a                                 VR input device.

The Ultimate solution for VR locomotion.

We are VR Media Company and we’ve had to develop the necessary hardware solution to the many problems stopping VR from further evolution as media.

The VR Chair is an innovative ergonomic standing chair that serves as a VR input device.

We see Virtual Reality as becoming the ultimate media.

The issue of locomotion is still the number one problem of modern VR. Our mission is to make VR more functional and accessible for everyday use.

Our team has combined different fields, such as design, engineering and neuroscience, to create a first in the world complete VR System.

We see Virtual Reality as becoming the ultimate media.

The issue of locomotion is still the number one problem of modern VR. Our mission is to make VR more functional and accessible for everyday use.

Our team has combined different fields, such as design, engineering and neuroscience, to create a first in the world complete VR System.

Quick overview

  • Reduced nausea in VR
  • Safe, comfortable and in control
  • Ergonomically designed
  • Intuitive to use
  • Sturdy materials
  • No SDK needed
The lower and upper parts of the backrest can be separately adjusted to perfectly fit your bodyLength of armrests is adjustableArmrests can be independently placed in the back position, allowing full use of other input devices

Quick overview

  • Reduced nausea in VR
  • Safe, comfortable and in control
  • Ergonomically designed
  • Intuitive to use
  • Sturdy materials
  • No SDK needed
The lower and upper parts of the backrest can be separately adjusted to perfectly fit your bodyLength of armrests is adjustableArmrests can be independently placed in the back position, allowing full use of other input devices

Our patent pending solution for forward-backward movement induces faint sensations of motion in the brain. Our yaw rotation solution induces faint sensations of rotation in the vestibular system. The ergonomy of our chair enables our consumers to enjoy prolonged gaming sessions due to the weight distribution. For more in depth details check out the How does it work? page.

Our patent pending solution for forward-backward movement induces faint sensations of motion in the brain. Our yaw rotation solution induces faint sensations of rotation in the vestibular system. The ergonomy of our chair enables our consumers to enjoy prolonged gaming sessions due to the weight distribution. For more in depth details check out the How does it work? page.

User experience

  • unique solution based on neuroscience for issuing commands to any computer that we call HMI (Human Machine Interface)
  • significantly reduced nausea
  • great safety improvement
  • All inclusive VR, meaning everyone can enjoy VR with our device, even people with disabilities
  • reduced space for playing, generates 4-6 times more per square feet compared to other VR devices in location based entertainment
  • ergonomic design that reduces fatigue
  • compatibility with all contents that use gamepad as input device
  • compatibility with all motion tracked controllers that can be used simultaneously
  • cable management because cables stay behind
  • ease of setup of our device and also the rest of VR system because user stays in fixed place
  • ease of maintenance
  • design agnostic – we can make any design choice to work with our device
  • unique solution based on neuroscience for issuing commands to any computer that we call HMI (Human Machine Interface)
  • significantly reduced nausea
  • great safety improvement
  • All inclusive VR, meaning everyone can enjoy VR with our device, even people with disabilities
  • reduced space for playing, generates 4-6 times more per square feet compared to other VR devices in location based entertainment
  • ergonomic design that reduces fatigue
  • compatibility with all contents that use gamepad as input device
  • compatibility with all motion tracked controllers that can be used simultaneously
  • cable management because cables stay behind
  • ease of setup of our device and also the rest of VR system because user stays in fixed place
  • ease of maintenance
  • design agnostic – we can make any design choice to work with our device

Occupies 10ft² / 1m²
Weight 55lbs / 25kg
User height min 5′ / 152cm
User height max 6’7″ / 200cm
User weight max 300lbs / 136kg
Connectivity USB

Device type HID
Number of buttons 16
Number of axis 4
Polling rate min 12.5ms (8Hz)
Polling rate max 1.25ms (80Hz)

Compatibility Oculus Rift, HTC ViVe, Sony PSVR, Windows Mixed Reality, Mobile VR sets
INSIDE THE BOX:
Cambrian VR Chair
Braided USB Cable

VR Media Company

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