We are VR Media Company and we’ve had to develop the necessary hardware solution to the many problems stopping VR from further evolution as media.
The VR Chair is an innovative ergonomic standing chair that serves as a VR input device.

The Ultimate solution for VR locomotion.
We are VR Media Company and we’ve had to develop the necessary hardware solution to the many problems stopping VR from further evolution as media.
The VR Chair is an innovative ergonomic standing chair that serves as a VR input device.

IGN Adria
"We hosted the Cambrian “VR CHAIR” at GAMES.CON"Realite-virtuelle
"VR Chair : la chaise qui supprime la nausée dans la réalité virtuelle"The issue of locomotion is still the number one problem of modern VR. Our mission is to make VR more functional and accessible for everyday use.
Our team has combined different fields, such as design, engineering and neuroscience, to create a first in the world complete VR System.
The issue of locomotion is still the number one problem of modern VR. Our mission is to make VR more functional and accessible for everyday use.
Our team has combined different fields, such as design, engineering and neuroscience, to create a first in the world complete VR System.
Quick overview
- Reduced nausea in VR
- Safe, comfortable and in control
- Ergonomically designed
- Intuitive to use
- Sturdy materials
- No SDK needed

Quick overview
- Reduced nausea in VR
- Safe, comfortable and in control
- Ergonomically designed
- Intuitive to use
- Sturdy materials
- No SDK needed

User experience
- unique solution based on neuroscience for issuing commands to any computer that we call HMI (Human Machine Interface)
- significantly reduced nausea
- great safety improvement
- All inclusive VR, meaning everyone can enjoy VR with our device, even people with disabilities
- reduced space for playing, generates 4-6 times more per square feet compared to other VR devices in location based entertainment
- ergonomic design that reduces fatigue
- compatibility with all contents that use gamepad as input device
- compatibility with all motion tracked controllers that can be used simultaneously
- cable management because cables stay behind
- ease of setup of our device and also the rest of VR system because user stays in fixed place
- ease of maintenance
- design agnostic – we can make any design choice to work with our device
- unique solution based on neuroscience for issuing commands to any computer that we call HMI (Human Machine Interface)
- significantly reduced nausea
- great safety improvement
- All inclusive VR, meaning everyone can enjoy VR with our device, even people with disabilities
- reduced space for playing, generates 4-6 times more per square feet compared to other VR devices in location based entertainment
- ergonomic design that reduces fatigue
- compatibility with all contents that use gamepad as input device
- compatibility with all motion tracked controllers that can be used simultaneously
- cable management because cables stay behind
- ease of setup of our device and also the rest of VR system because user stays in fixed place
- ease of maintenance
- design agnostic – we can make any design choice to work with our device


Weight 55lbs / 25kg
User height min 5′ / 152cm
User height max 6’7″ / 200cm
User weight max 300lbs / 136kg
Connectivity USB
Number of buttons 16
Number of axis 4
Polling rate min 12.5ms (8Hz)
Polling rate max 1.25ms (80Hz)
INSIDE THE BOX:
VRMECO VR Chair
Braided USB Cable
VR Media Company
Follow Us