The Ultimate solution for VR locomotion.

We are VR Media Company and we’ve had to develop the necessary hardware solution to the many problems stopping VR from further evolution as media.

The VR Chair is an innovative ergonomic     standing chair that serves as a                                 VR input device.

The Ultimate solution for VR locomotion.

We are VR Media Company and we’ve had to develop the necessary hardware solution to the many problems stopping VR from further evolution as media.

The VR Chair is an innovative ergonomic standing chair that serves as a VR input device.

We see Virtual Reality as becoming the ultimate media.

The issue of locomotion is still the number one problem of modern VR. Our mission is to make VR more functional and accessible for everyday use.

Our team has combined different fields, such as design, engineering and neuroscience, to create a first in the world complete VR System.

We see Virtual Reality as becoming the ultimate media.

The issue of locomotion is still the number one problem of modern VR. Our mission is to make VR more functional and accessible for everyday use.

Our team has combined different fields, such as design, engineering and neuroscience, to create a first in the world complete VR System.

Quick overview

  • Reduced nausea in VR
  • Safe, comfortable and in control
  • Ergonomically designed
  • Intuitive to use
  • Sturdy materials
  • No SDK needed
The lower and upper parts of the backrest can be separately adjusted to perfectly fit your bodyLength of armrests is adjustableArmrests can be independently placed in the back position, allowing full use of other input devices

Quick overview

  • Reduced nausea in VR
  • Safe, comfortable and in control
  • Ergonomically designed
  • Intuitive to use
  • Sturdy materials
  • No SDK needed
The lower and upper parts of the backrest can be separately adjusted to perfectly fit your bodyLength of armrests is adjustableArmrests can be independently placed in the back position, allowing full use of other input devices
Our patent pending solution for forward-backward movement induces faint sensations of motion in the brain. Our yaw rotation solution induces faint sensations of rotation in the vestibular system. The ergonomy of our chair enables our consumers to enjoy prolonged gaming sessions due to the weight distribution. For more in depth details check out the How does it work? page.

Our patent pending solution for forward-backward movement induces faint sensations of motion in the brain. Our yaw rotation solution induces faint sensations of rotation in the vestibular system. The ergonomy of our chair enables our consumers to enjoy prolonged gaming sessions due to the weight distribution. For more in depth details check out the How does it work? page.

User experience

  • Our consumers are not forced to change their gaming habits.
  • When using the VR Chair, user feels only one third of his weight.
  • The comfort allows for prolonged gaming sessions.
  • The cables are always behind your back, and never pose a threat to safety.
  • The VR Chair can be used in combination with all VR Controllers.
  • Outside VR, the chair acts as a very ergonomic adjustable standing Chair.
  • Our consumers are not forced to change their gaming habits.
  • When using the VR Chair, user feels only one third of his weight.
  • The comfort allows for prolonged gaming sessions.
  • The cables are always behind your back, and never pose a threat to safety.
  • The VR Chair can be used in combination with all VR Controllers.
  • Outside VR, the chair acts as a very ergonomic adjustable standing Chair.
Occupies 10ft² / 1m²
Weight 55lbs / 25kg
User height min 5′ / 152cm
User height max 6’7″ / 200cm
User weight max 300lbs / 136kg
Connectivity USB
Device type HID
Number of buttons 16
Number of axis 4
Polling rate min 12.5ms (8Hz)
Polling rate max 1.25ms (80Hz)
Compatibility Oculus Rift, HTC ViVe, Sony PSVR, Windows Mixed Reality
INSIDE THE BOX:
Cambrian VR Chair
Braided USB Cable

VR Media Company

Follow Us